

#IMMORTALS FENYX RISING A CRYING SHAME SKIN#
Here I am flying above the landscape, accompanied by my noble phoenix pal Phospho, whomst I have forced into a skin that makes him look like a parakeet. You'll start seeing similar attacks - the minotaur and the chimera will both charge at you, that sort of thing - but when you're thrown into a mixed group, and you add in your unlockable abilities like deflections, aerial combos and special attacks, you can't sleepwalk through encounters. The baddies themselves range from little soldiers, bigger soldiers (one variant of which can summon a group of small soldiers to protect him, and the first time I saw it happen I said "OH WHAT THE FUCK?" out loud), and mythical beasts ranging from the sad cyclops to the disturbing four-armed creepypasta monster. Fenyx has a sword, which is nippy and restores stamina, a bow for ranged attacks, and a big axe that swings slow but gradually stuns your enemies until they fall over with comedy stars orbiting their heads. The first of this list is bouncy, bloodless, and fun. Saving the world in this case requires a healthy mix of combat, exploration and puzzle solving. Immortals Fenyx Rising is cheeky at times, but never blue. It's just a nice accompaniment to saving the world. It's cheeky at times, but never blue, and never outstays its welcome. There's a running joke about Zeus totally not having a thing for Achilles, that I think keeps cropping up for the majority of the game. If Immortals as a whole is a family-friendly romp, Prometheus and Zeus are there to provide the jokes for mum and dad - like one quest early on, where you recreate a version of Aphrodite's birth and Prometheus explains, in a whisper, what it was that actually fell into the sea and caused foam to appear. Prometheus is more serious and world weary as he tells Fenyx's story, while Zeus is more of a petulant, impatient child who goes on an emotional journey. You are accompanied by the twin omniscient narrators Zeus and Prometheus, an appealing double act that I enjoyed. Everything has the juicy, intense colour palette of a wholesome cartoon, even the baddies you face. So far, so quest in handy to-do list sections.Įach god had a different area of the island they called home, ensuring that your adventures have varying backdrops: the green, waterfall laden gardens of Aphrodite the grand temples and libraries of Athena the scarred battlegrounds of Ares the smoking workshops and automata of Hephaistos. Called into action when Typhon, a giant angry monster titan who spits fire a lot, takes over the island sanctuary of the gods, Fenyx has to restore said deities to their former glory by returning their essences. The titular Fenyx is a hero of your making (whose appearance you can customise and recustomise whenever you like at your home base magic temple - I made mine into Kassandra from AC Odyssey as soon as I realised it was possible). It could be the surprise sleeper hit of the year, in fact, and I'm hoping it is. And since I like both of those games, and Immortals incorporates some of their best bits, I very much like Immortals.

Immortals still has much more in common with a slightly more budget Breath Of The Wild, or an Assassin's Creed Odyssey made from Duplo, than it does the nation's most Lynx Africa adjacent can. After all, how many times have you tried to pour a refreshing energy drink into your mouth, only to discover you have inadvertently smashed part of the Ancient Greek pantheon of gods into your face instead? Apparently Ubi's family-friendly mythical action-adventure had to change its name from Gods & Monsters after a challenge from Monster Energy, which is fair enough. Immortals Fenyx Rising is the sort of name that you assume has a colon in it, even though it doesn't. A fun, family-friendly, imaginative action game that can get a bit grindy, but is still here to save your Christmas.
